IV largely restricts itself to a single city one at the height of its prosperity and during an ebb in crime. While moving its story forward to the present day, G.T.A. The environs of Grand Theft Auto: Vice City, released in 2002, were inspired by 1980s-era Miami, the pastel-hued setting for crime dramas like “Scarface” and “Miami Vice.” For a 2004 sequel, Grand Theft Auto: San Andreas, the game relocated to three interconnected cities based on Los Angeles, San Francisco and Las Vegas, against a 1990s backdrop of gangsta rap and gang violence. Like previous installments of the game, which has sold more than 70 million copies in the last decade abbreviated G.T.A., in the same sanitized way that Kentucky Fried Chicken became KFC this newest edition (released on Tuesday for the Xbox 360 and PlayStation 3 systems) sets players loose in an environment closely modeled on a real American metropolis, usually at some notorious time in its history. Liberty City, the pixilated playground where the action of Grand Theft Auto IV occurs, is New York City, and it is not. “You ever been?”Īnd before I even sat down to play the game, I could honestly say that I had. “Liberty City,” he says to his shipmate in a vaguely East European accent. We think we know what we are seeing, until one of the game’s characters identifies the land mass for us. Through their eyes, we see a digitized, 21st-century retelling of a scene that greeted numerous generations of new arrivals to an unknown country: the eastern end of a long, narrow island, with a towering metal spire emerging from its belly, and a diminutive green statue beckoning from a tiny point off the island’s southern tip. IN the opening moments of Grand Theft Auto IV, the latest chapter of the cinematically styled video game franchise, two men are standing at the side of a boat, watching a familiar sight drift into view.
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March 2023
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